I really like the atmosphere..
Very much like the indie game,Limbo but the story itself is very engaging and the game itself very addictive. I did find the controls unresponsive and the collision boxes for let's say the tree branches not working or off.
I REALLY DO LIKE THE GAME THOUGH.
thank you friend :D
will improve the next episode
Have a creepy weekend
It was really great..
It's very loyal remake to original game. I'm not going to mention the bugs because that would be like rehashing old issues. My only gripe is that I didn't like the intro and game over music, Only because when you hear classic DK music and then the newer SMB music... it doesn't match. It takes you out of the moment that you're playing the classic arcade game. I get it: Mario is in it. My only thing is the both tracks should've been re-tooled to give it that 80's look.
I thought the intro music fit well with the game, but thanks for your opinion! It was hard getting it, and I'm no sound tech guy so I wouldn't had been able to make one myself :(
It's alright for what it as a challenging game...
But I don't get the same feel that I got from your previous games. Besides the glitches that were mentioned earlier (such as collision detection, problems with the medals, and lagging from the game itself.), it doesn't feel like a Shift game. The design of the characters may have thrown me off. However, it's very challenging for a game and the music is great.
It's good game...
But you need shadows to add perspective. Under the boulder, the main characters, and the items. It's hard to judge where everything is hwen it looks like they're floating.
It's OK, I guess...
I like the idea of the game. But my gripe is the animation of the Plinko chips themselves. It's was very dull and not at all like when you watch the the game show itself. The real chips are similar to a pinball in that they bounce and ricochet off the pegs. And at least the real contestants had more of choice when placing the chips.
The only problem I had with this was connecting the hammer to hitting any of the friends. It was hard too determine where the hammer was. You should place a shadow for the hammer as a guide to makeit less confusing.
It's OK. But I think you should expand on this; adding a timer and some unique enemies to make a bit diffcult.
i'll bare than in mind :) like i said its nothing special or new just a piece of advertisement i did for my animation course at uni... thank you for the advice though.
This was nice exercise for my fingers.
Although the graphics could've been a lot better
It was a pretty good challenge.
Really challenging like the classic snake games. Only with new, um, 'retro' look.
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